In my case I used the erosion brush and smooth brushes.
Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1
Result: Every couple of seconds their is hitching
Expected Result: Smooth flying
How does TextureRenderTarget2D get TArray<uint8> type data?
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How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-174551 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | Jan 19, 2023 |
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Resolved | Feb 9, 2023 |
Updated | May 31, 2023 |