This is a regression. Tested in //UE5/Release-5.0 CL20979098
Build mini map fails with an Unhandled Exception while r.Raytracing.Nanite.Mode=1 is enabled in the DefaultEngine.ini.
Expected Results:
The World Partition mini map is built and reflects the changes made to the level
Actual Results:
The build fails with and Unhandled Exception thrown in the Output Log
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000001c68
UnrealEditor-Renderer.dll!FSceneViewState::PathTracingInvalidate() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PathTracing.cpp:1946] UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2199] UnrealEditor-Renderer.dll!UpdateSceneCaptureContentDeferred_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:335] UnrealEditor-Renderer.dll!UpdateSceneCaptureContent_RenderThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:487] UnrealEditor-Renderer.dll!<lambda_1a2fcc4453a6855eb508b641a50c41ee>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:1029] UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<`FScene::UpdateSceneCaptureContents'::`12'::CaptureCommandName,<lambda_1a2fcc4453a6855eb508b641a50c41ee> >::DoTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:206] UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<`FScene::UpdateSceneCaptureContents'::`12'::CaptureCommandName,<lambda_1a2fcc4453a6855eb508b641a50c41ee> > >::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760] UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649] UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:415] UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:541] UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-175607 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Created | Jan 31, 2023 |
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Resolved | Feb 1, 2023 |
Updated | Apr 11, 2023 |