we can do a "cheap fix" here by adding the "IgnoreTypePromotion" metadata to the date time functions, but there are some underlying issues with the FindBestMatching func in this case causing it to fail.
Result: The connection is automatically broken
Expected: You can connect the pin and it will stay connected
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-175959 in the post.
3 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 5.1, 5.2, 5.3 |
Target Fix | 5.3 |
Fix Commit | 25370875 |
---|---|
Main Commit | 25373061 |
Created | Feb 2, 2023 |
---|---|
Resolved | May 8, 2023 |
Updated | May 11, 2023 |