When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game will crash.
From Licensee, "It appears that "None" distribution is handled in the editor. Outside the editor, it leads to an assert in FRawDistributionVector::GetValue() since Distribution is NULL and LookupTable was empty in that case."
RESULTS: Launched Game will Crash
EXPECTED: No Crash on Launch
Assertion failed: !LookupTable.IsEmpty() [Link Removed] [Line: 1095]
KERNELBASE.dll!UnknownFunction (0x000007fefd32940d) + 0 bytes [UnknownFile:0]
UE4Game.exe!FOutputDeviceWindowsError::Serialize() (0x000000013f79370c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Game.exe!FOutputDevice::Logf__VA() (0x000000013f5eee18) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Game.exe!FDebug::AssertFailed() (0x000000013f5cc479) + 113 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Game.exe!FRawDistributionVector::GetValue() (0x0000000140bcc607) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\distributions.cpp:1098]
UE4Game.exe!UParticleModuleMeshRotation::SpawnEx() (0x0000000141494b57) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particlemodules.cpp:1171]
UE4Game.exe!UParticleModuleMeshRotation::Spawn() (0x000000014149140c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particlemodules.cpp:1160]
UE4Game.exe!FParticleEmitterInstance::SpawnParticles() (0x000000014146692c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:1885]
UE4Game.exe!FParticleEmitterInstance::Spawn() (0x0000000141466561) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:1840]
UE4Game.exe!FParticleEmitterInstance::Tick_SpawnParticles() (0x000000014146b3bc) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:808]
UE4Game.exe!FParticleEmitterInstance::Tick() (0x000000014146842b) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:649]
UE4Game.exe!FParticleMeshEmitterInstance::Tick() (0x0000000141468f59) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:2955]
UE4Game.exe!UParticleSystemComponent::ComputeTickComponent_Concurrent() (0x000000014142b15c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particlecomponents.cpp:3975]
UE4Game.exe!UParticleSystemComponent::TickComponent() (0x0000000141469bb0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\particles\particlecomponents.cpp:3909]
UE4Game.exe!UActorComponent::ConditionalTickComponent() (0x0000000140a20177) + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\actorcomponent.cpp:1042]
UE4Game.exe!FActorComponentTickFunction::ExecuteTick() (0x0000000140a2acc4) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\actorcomponent.cpp:603]
UE4Game.exe!FTickTaskSequencer::FTickFunctionTask::DoTask() (0x000000014107f93c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]
UE4Game.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x000000014108a5f6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]
UE4Game.exe!FTaskThread::ProcessTasks() (0x000000013f50728f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Game.exe!FTaskThread::ProcessTasksUntilQuit() (0x000000013f50745d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Game.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x000000013f5265f6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\private\async\taskgraph.cpp:984]
UE4Game.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x000000013f6b4df5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\core\public\async\taskgraphinterfaces.h:189]
UE4Game.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00000001410b31b1) + 396 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\ticktaskmanager.cpp:187]
UE4Game.exe!FTickTaskManager::RunTickGroup() (0x00000001410b5957) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
UE4Game.exe!UWorld::RunTickGroup() (0x0000000140d67eb5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\leveltick.cpp:696]
UE4Game.exe!UWorld::Tick() (0x0000000140d6d839) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\leveltick.cpp:1120]
UE4Game.exe!UGameEngine::Tick() (0x0000000140beaf85) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\engine\private\gameengine.cpp:830]
UE4Game.exe!FEngineLoop::Tick() (0x000000013f4a10cd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Game.exe!GuardedMain() (0x000000013f49269c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\launch.cpp:142]
UE4Game.exe!GuardedMainWrapper() (0x000000013f4926ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Game.exe!WinMain() (0x000000013f4a2f09) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-qa\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Game.exe!__tmainCRTStartup() (0x000000014241cdd9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000773659ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007749c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007749c541) + 0 bytes [UnknownFile:0]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-17625 in the post.