Licensee reported that alpha blending is done twice in the code below, and the fix below seems to fix it.
.\Engine\Source\Runtime\UMG\Private\Slate\SRetainerWidget.cpp
From:
const FLinearColor ComputedColorAndOpacity(Context.WidgetStyle.GetColorAndOpacityTint() * GetColorAndOpacity() * SurfaceBrush.GetTint(Context.WidgetStyle));
To:
FLinearColor ContextWidgetStyleColor = Context.WidgetStyle.GetColorAndOpacityTint();
ContextWidgetStyleColor.A = 1.0f;
const FLinearColor ComputedColorAndOpacity(ContextWidgetStyleColor * GetColorAndOpacity() * SurfaceBrush.GetTint(Context.WidgetStyle));
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176764 in the post.
0 |
Component | UE - Editor - UI Systems - UMG |
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Affects Versions | 5.1, 5.2 |
Created | Feb 10, 2023 |
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Updated | Dec 15, 2023 |