Description

Generated from CrashReporter

Steps to Reproduce

1) Open EngineTest

2) > r.AntiAliasingMethod 4

3) > r.TSR.History.SeparateTranslucency 1

Callstack
Assertion failed: Resource->bProduced || Resource->bExternal || Resource->bQueuedForUpload [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 382] Unable to queue the extraction of the resource TSR.History.ColorArray because it has not been produced by any pass.
UnrealEditor-RenderCore!7ffdac1c0000  + 1aa56d
UnrealEditor-RenderCore!7ffdac1c0000  + d187e
UnrealEditor-Renderer!7ffd96da0000  + b386be
UnrealEditor-Renderer!7ffd96da0000  + b2ec6f
UnrealEditor-Renderer!7ffd96da0000  + 9f9e5d
UnrealEditor-Renderer!7ffd96da0000  + 236655
UnrealEditor-Renderer!7ffd96da0000  + d72d04
UnrealEditor-Renderer!7ffd96da0000  + d3f967
UnrealEditor-Renderer!7ffd96da0000  + d57ff1
UnrealEditor-Renderer!7ffd96da0000  + d5fe18
UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:760]
UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:649]
UnrealEditor-RenderCore!7ffdac1c0000  + 18f804
UnrealEditor-RenderCore!7ffdac1c0000  + 193b54
UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:149]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:79]
KERNEL32!7ffdf79b0000  + 17614
ntdll!7ffdf9130000  + 526a1

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-176902 in the post.

0
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions5.1.1
Target Fix5.2
Fix Commit24212750
Main Commit24216460
Release Commit24212750
CreatedFeb 13, 2023
ResolvedFeb 14, 2023
UpdatedMay 22, 2023