Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal.
Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occur for OpenGL also
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - LD & Modeling - Terrain - Landscape |
|---|---|
| Affects Versions | 4.8, 4.9 |
| Target Fix | 4.9 |
| Created | Jun 26, 2015 |
|---|---|
| Resolved | Jul 22, 2015 |
| Updated | Sep 16, 2019 |