Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal.
Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occur for OpenGL also
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.8, 4.9 |
Target Fix | 4.9 |
Created | Jun 26, 2015 |
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Resolved | Jul 22, 2015 |
Updated | Sep 16, 2019 |