Overridden functions in Child Blueprints cannot be converted to/from pure functions.
Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051)
1. Open any project
2. Create a new Actor Blueprint
3. Add a new function
4. Create a Child of the Blueprint
5. Override the function
6. In the parent, switch the function to "Pure" in the Details panel
7. Note the overridden function in the child
Result:
The overridden function is no longer affected by the change in the parent.
Expected:
The overridden function matches the original's purity.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.1, 4.9 |
Target Fix | 4.11 |
Fix Commit | 2635959 |
---|
Created | Jun 27, 2015 |
---|---|
Resolved | Jul 28, 2015 |
Updated | Apr 27, 2018 |