Overridden functions in Child Blueprints cannot be converted to/from pure functions.
Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2601051)
1. Open any project
2. Create a new Actor Blueprint
3. Add a new function
4. Create a Child of the Blueprint
5. Override the function
6. In the parent, switch the function to "Pure" in the Details panel
7. Note the overridden function in the child
Result:
The overridden function is no longer affected by the change in the parent.
Expected:
The overridden function matches the original's purity.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.8.1, 4.9 |
| Target Fix | 4.11 |
| Fix Commit | 2635959 |
|---|
| Created | Jun 27, 2015 |
|---|---|
| Resolved | Jul 28, 2015 |
| Updated | Apr 27, 2018 |