If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class.
This issue is probably related to [Link Removed]. The fix for [Link Removed] solved the issue for child class BP, but it doesn't seem to consider grandchildren and beyond.
expect : print "BP_Component_Child "
result : print BP_Component"
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178121 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.1, 5.2, 5.3 |
Target Fix | 5.6 |
Main Commit | 25962233 |
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Created | Feb 22, 2023 |
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Resolved | Jun 12, 2023 |
Updated | Sep 30, 2024 |