Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178254 in the post.
|Component||UE - Gameplay - Blueprint|
|Affects Versions||5.2, 5.1|
|Created||Feb 23, 2023|
|Updated||Mar 26, 2023|