Saving and reloading a Blueprint instance with a compilation error, a.k.a., "Bad Blueprint" will lead to a transform reset when the Blueprint is successfully recompiled.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178254 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.2, 5.1 |
Target Fix | 5.3 |
Created | Feb 23, 2023 |
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Updated | Mar 26, 2023 |