Video of issue provided by licensee can be seen here - [Link Removed]
1. Download licensee repro from:
https://udn.unrealengine.com/sfc/servlet.shepherd/document/download/0694z00000O
YAt4AAH?operationContext=S1
2. Rename the folder to “BlankProject_5” to match the uproject file if needed and Open
3. Run PIE
4. Enable both check boxes (MSAA and capsule shadow)
5. Ensure is triggered.
LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed:Entry.RenderTarget->GetNumSamples() == NumSamples[File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp][Line: 2024] LogOutputDevice: Error: Stack: LogOutputDevice: Error: [Callstack] 0x00007ffba1708c54UnrealEditor-RHI.dll!FRHIRenderPassInfo::Validate()[D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp:2024] LogOutputDevice: Error: [Callstack] 0x00007ffb9f7b3378UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePassPrologue()[D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2757] LogOutputDevice: Error: [Callstack] 0x00007ffb9f7b298dUnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass()[D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2851] LogOutputDevice: Error: [Callstack] 0x00007ffb9f7ad42cUnrealEditor-RenderCore.dll!FRDGBuilder::Execute()[D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1848] LogOutputDevice: Error: [Callstack] 0x00007ffb031d2e8bUnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4394] LogOutputDevice: Error: [Callstack] 0x00007ffb0319f967UnrealEditor-Renderer.dll!<lambda_d825e7d5a738e0bb6b7e834ee381bd9e>::operator()()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4668] LogOutputDevice: Error: [Callstack] 0x00007ffb031ac2dcUnrealEditor-Renderer.dll!FRendererModule::BeginRenderingViewFamilies()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4650] LogOutputDevice: Error: [Callstack] 0x00007ffb031ac9a0UnrealEditor-Renderer.dll!FRendererModule::BeginRenderingViewFamily()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4507] LogOutputDevice: Error: [Callstack] 0x00007ffb0db2e7f4UnrealEditor-Engine.dll!UGameViewportClient::Draw()[D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1708] LogOutputDevice: Error: [Callstack] 0x00007ffb0eb79758UnrealEditor-Engine.dll!FViewport::Draw()[D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1650] LogOutputDevice: Error: [Callstack] 0x00007ffb4dbfce5dUnrealEditor-UnrealEd.dll!UEditorEngine::Tick()[D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2145] LogOutputDevice: Error: [Callstack] 0x00007ffb4e67e106UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick()[D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517] LogOutputDevice: Error: [Callstack] 0x00007ff68cf7852cUnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369] LogOutputDevice: Error: [Callstack] 0x00007ff68cf9287dUnrealEditor.exe!GuardedMain()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] LogOutputDevice: Error: [Callstack] 0x00007ff68cf9296aUnrealEditor.exe!GuardedMainWrapper()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] LogOutputDevice: Error: [Callstack] 0x00007ff68cf95680UnrealEditor.exe!LaunchWindowsStartup()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] LogOutputDevice: Error: [Callstack] 0x00007ff68cfa71b4UnrealEditor.exe!WinMain()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] LogOutputDevice: Error: [Callstack] 0x00007ff68cfaa516UnrealEditor.exe!__scrt_common_main_seh()[D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogOutputDevice: Error: [Callstack] 0x00007ffbee3b7614KERNEL32.DLL!UnknownFunction [] LogOutputDevice: Error: [Callstack] 0x00007ffbeeca26a1ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-178286 in the post.
10 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 5.1.1 |
Target Fix | 5.5 |
Created | Feb 23, 2023 |
---|---|
Resolved | Sep 12, 2024 |
Updated | Sep 13, 2024 |