Description

Video of issue provided by licensee can be seen here - [Link Removed]

Steps to Reproduce

1. Download licensee repro from:
https://udn.unrealengine.com/sfc/servlet.shepherd/document/download/0694z00000O
YAt4AAH?operationContext=S1
2. Rename the folder to “BlankProject_5” to match the uproject file if needed and Open
3. Run PIE
4. Enable both check boxes (MSAA and capsule shadow)
5. Ensure is triggered.

Callstack
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed:Entry.RenderTarget->GetNumSamples() == NumSamples[File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp][Line: 2024]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffba1708c54UnrealEditor-RHI.dll!FRHIRenderPassInfo::Validate()[D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\RHI.cpp:2024]
LogOutputDevice: Error: [Callstack] 0x00007ffb9f7b3378UnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePassPrologue()[D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2757]
LogOutputDevice: Error: [Callstack] 0x00007ffb9f7b298dUnrealEditor-RenderCore.dll!FRDGBuilder::ExecutePass()[D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2851]
LogOutputDevice: Error: [Callstack] 0x00007ffb9f7ad42cUnrealEditor-RenderCore.dll!FRDGBuilder::Execute()[D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1848]
LogOutputDevice: Error: [Callstack] 0x00007ffb031d2e8bUnrealEditor-Renderer.dll!RenderViewFamilies_RenderThread()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4394]
LogOutputDevice: Error: [Callstack] 0x00007ffb0319f967UnrealEditor-Renderer.dll!<lambda_d825e7d5a738e0bb6b7e834ee381bd9e>::operator()()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4668]
LogOutputDevice: Error: [Callstack] 0x00007ffb031ac2dcUnrealEditor-Renderer.dll!FRendererModule::BeginRenderingViewFamilies()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4650]
LogOutputDevice: Error: [Callstack] 0x00007ffb031ac9a0UnrealEditor-Renderer.dll!FRendererModule::BeginRenderingViewFamily()[D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4507]
LogOutputDevice: Error: [Callstack] 0x00007ffb0db2e7f4UnrealEditor-Engine.dll!UGameViewportClient::Draw()[D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1708]
LogOutputDevice: Error: [Callstack] 0x00007ffb0eb79758UnrealEditor-Engine.dll!FViewport::Draw()[D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1650]
LogOutputDevice: Error: [Callstack] 0x00007ffb4dbfce5dUnrealEditor-UnrealEd.dll!UEditorEngine::Tick()[D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2145]
LogOutputDevice: Error: [Callstack] 0x00007ffb4e67e106UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick()[D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517]
LogOutputDevice: Error: [Callstack] 0x00007ff68cf7852cUnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369]
LogOutputDevice: Error: [Callstack] 0x00007ff68cf9287dUnrealEditor.exe!GuardedMain()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
LogOutputDevice: Error: [Callstack] 0x00007ff68cf9296aUnrealEditor.exe!GuardedMainWrapper()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff68cf95680UnrealEditor.exe!LaunchWindowsStartup()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff68cfa71b4UnrealEditor.exe!WinMain()[D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
LogOutputDevice: Error: [Callstack] 0x00007ff68cfaa516UnrealEditor.exe!__scrt_common_main_seh()[D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffbee3b7614KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffbeeca26a1ntdll.dll!UnknownFunction []

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Cannot Reproduce
ComponentUE - Platform - XR
Affects Versions5.1.1
Target Fix5.5
CreatedFeb 23, 2023
ResolvedSep 12, 2024
UpdatedSep 13, 2024
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