Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled.

User's test project attached.

Reproducible in 4.9.1-2689999

Steps to Reproduce

1. Open the attached test project named 'OverlapTest'
2. PIE
3. Walk into the trigger sphere of the Pickup bp

BeginOverlap and EndOverlap will be triggered multiple times

For BeginOverlap and EndOverlap to be triggered once like they are when Auto Weld and Physics Simulation is disabled

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ComponentUE - Gameplay
Affects Versions4.
Target Fix4.12
Fix Commit2783444
Main Commit2783444
CreatedJun 29, 2015
ResolvedNov 30, 2015
UpdatedApr 27, 2018
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