Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled.
User's test project attached.
Reproducible in 4.9.1-2689999
1. Open the attached test project named 'OverlapTest'
3. Walk into the trigger sphere of the Pickup bp
BeginOverlap and EndOverlap will be triggered multiple times
For BeginOverlap and EndOverlap to be triggered once like they are when Auto Weld and Physics Simulation is disabled
Head over to the existing Questions & Answers thread and let us know what's up.