Reflection Capture Crash, LPV related

Rendering - Nov 12, 2015

UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Ren ...

Visible dithered quantization to remove banding in New Temporal AA Quality

Rendering - Oct 6, 2015

Since changing the temporal history buffer to 11:11:10 from FP16, it looks as there is visible dithered quantization to remove banding when rendering. (Taken from conversation on Forum Post linked f ...

Texture Streaming not Functioning as Expected

Rendering - Oct 5, 2015

There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...

Infinite loop in FAnimMontageInstance::Advance

Anim - Animation - Oct 5, 2015

Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...

Flickering windows with four player PIE on Laptop Geforce cards

Rendering - Oct 1, 2015

Flickering windows with four player PIE on Laptop (mobile) Geforce cards. See attached video, or video link from the answerhub thread. It happens repeatedly and very frequently. ...

Sounds Triggered on Android playback 3 times in quick Succession

Audio - Oct 1, 2015

Users are reporting that when playing sounds in projects deployed to their Android Devices, the playback is triggered three times in quick succession. There are known work arounds to this issue, li ...

Material Billboard Component clips with Size in Screen Space Enabled

Gameplay - Blueprint - Oct 1, 2015

When setting the Sprite Size to "Is in Screen Space" inside of the Add Material Billboard component, a sprite will clip and turn the screen grey. ...

DrawMaterial() Function not Rendering Transparency when using Dynamic Material Instances

Rendering - Oct 1, 2015

When using a Dynamic Material Instance feeding into a Draw Material in a HUD Blueprint Class, Translucent Materials will not render. This looks to be a special instance case of UE-20792. ...

Invisible child components appear for one frame on scene capture 2D windows if another component is attached.

Gameplay - Oct 1, 2015

Invisible child components appear for one frame on scene capture 2D windows if another component is attached. ...

Lower volume settings often start at the max original volume level

Platform - Mobile - Sep 30, 2015

Lower volume sounds often start off at the original volume level for a second. I tested this on Android and iOS. Only the Android device showed this type of behavior. ...