Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does.
Reported in the UDN [Link Removed]
1) Create a Blueprint that generate a static mesh component and randomly assign a mesh in construction script
2) in the dataprep recipe spawn that blueprint
3) Commit
4) move the actors imported in the level
5) the shape is not changing (between cone, cylinder, cube) showing the construct script is not run.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179636 in the post.
1 |
Component | UE - Editor - Content Pipeline - Visual Dataprep |
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Target Fix | 5.6 |
Created | Mar 9, 2023 |
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Updated | Feb 27, 2024 |