Notice that the actors created through dataprep does not exectute the construction script while the actor spawnd directly in the scene does.
Reported in the UDN [Link Removed]
1) Create a Blueprint that generate a static mesh component and randomly assign a mesh in construction script
2) in the dataprep recipe spawn that blueprint
3) Commit
4) move the actors imported in the level
[Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-179636 in the post.
0 |
Component | UE - Editor - Content Pipeline - Visual Dataprep |
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Affects Versions | 5.2, 5.3, 5.1 |
Target Fix | 5.3 |
Created | Mar 9, 2023 |
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Updated | Mar 20, 2023 |