Skeleton retarget settings are lost when importing/reimporting a mesh with bone hierarchy changes

UE - Editor - Content Pipeline - Import and Export - Sep 30, 2025

Importing a mesh that changes the hierarchy of a related skeleton causes the animation retarget settings on the skeleton to be lost. This is because in UInterchangeSkeletalMeshFactory::EndImportAss ...

When exporting static meshes with bExportSourceMesh enabled, there is a problem where all UVs are fragmented.

UE - Editor - Content Pipeline - Import and Export - Sep 22, 2025

From customer: "In the StaticMesh Export option, when bExportSourceMesh is set to True, exporting StaticMesh Assets and importing them into DDC tools such as 3dsMax or Maya results in the UVs being ...

Importing FBX that contains a socket from Blender to Unreal, the socket gets rotated by 90° and is scaled by 100

UE - Editor - Content Pipeline - Import and Export - Sep 9, 2025

Context: Sockets are attach points that can be placed on a Static Mesh to attach an object to the static mesh. Problem: Importing an FBX that contains a socket from Blender to Unreal, the socket ge ...

Unwanted offset on curves when importing animation assets

UE - Editor - Content Pipeline - FBX - Jun 27, 2025

Hello, We seem to have encountered some unwanted behaviour when importing certain curves from our animation fbx assets into Unreal. Some of these curves don't have keys from the very first frame, b ...

UAsset file size - fbx embedded textures

UE - Editor - Content Pipeline - Import and Export - Jun 20, 2025

hello! was curious if there were any settings I could adjust in Unreal to reduce the size of uassets generated from fbx files with embedded textures? i've recently swapped to using fbx exports from ...

Interchange Runtime .glb Import Crash When Packaged

UE - Editor - Content Pipeline - Import and Export - Jun 10, 2025

The runtime import process works fine in editor, but fatal error when trying to do so with packaged build of project. My function that calls ImportAsset():bool UMeshLoader::RequestMeshLoad(FString ...

GLTFExporter indexing issue

UE - Editor - Content Pipeline - glTF - May 29, 2025

Hi, I also ran into an issue when exporting a skeletal mesh that has multiple sections that all share the same material slot. It looks like the index buffer that's constructed is incorrect. In GLTF ...

Reimporting an asset during PIE overwrites the bAllowCPUAccess value to true

UE - Editor - Content Pipeline - Import and Export - May 22, 2025

When reimporting a static mesh asset before PIE execution, the value of bAllowCPUAccess is false.  If reimporting a static mesh asset while PIE is running, the value of bAllowCPUAccess is true. In a ...

Unable to change file path

UE - Editor - Content Pipeline - Visual Dataprep - Apr 23, 2025

Hello, I'm using Dataprep to import an FBX file, and running into some difficulties of arranging my data. I have the following on import: [Link Removed] I'll discuss textures here, but in realit ...

Dataprep crash

UE - Editor - Content Pipeline - Visual Dataprep - Apr 16, 2025

This question was created in reference to: [Link Removed] Last post fixed the import crash, but it seems it added another. If we hit Execute button twice in a row by mistake we get a crash with th ...