EDIT: Initial investigation done, check comments.
If the user creates a widget and then places that widget inside of another widget via the User created section and then sets up a navigation using the "explicit" setting, the explicit setting will be removed if the user then makes changes to the original widget.
Expected: The CButtons would update with a button instead of an image in this case and would retain the navigation settings applied to the widget
Result: The Navigation settings are reset
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Created | Jun 30, 2015 |
---|---|
Resolved | Jul 24, 2015 |
Updated | Apr 27, 2018 |