If the user inputs the command "hmddbg showcamera on" via a command line input then the editor will crash when exiting out of VR Mode.
Expected: The command does not cause the editor to crash
Result: Editor crashes upon exiting VR mode
MachineId:E74C21034048BDD873CC6C9A3913CF6C
EpicAccountId:ccbf39de6f9245c0aa23f8e57cc8a566
Access violation - code c0000005 (first/second chance not available)
""
UE4Editor_Core!FRotator::Quaternion() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\math\unrealmath.cpp:304]
UE4Editor_OculusRift!FHeadMountedDisplay::DrawDebugTrackingCameraFrustum()
UE4Editor_OculusRift!FOculusRiftHMD::DrawDebug()
UE4Editor_Engine!UGameViewportClient::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\gameviewportclient.cpp:1215]
UE4Editor_Engine!FViewport::Draw() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\unrealclient.cpp:1001]
UE4Editor_Engine!FSceneViewport::ResizeViewport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1058]
UE4Editor_Engine!FSceneViewport::SetViewportSize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\slate\sceneviewport.cpp:1012]
UE4Editor_OculusRift!FOculusRiftHMD::DoEnableStereo()
UE4Editor_OculusRift!FOculusRiftHMD::OnEndPlay()
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\playlevel.cpp:81]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:973]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - XR |
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Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Fix Commit | 2607819 |
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Created | Jun 30, 2015 |
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Resolved | Jul 23, 2015 |
Updated | Sep 16, 2019 |