Description

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level.

Steps to Reproduce

1. Open Editor (any project)
2. In World Settings, enable World Composition
3. Open Levels>Level>Import Tiled landscape (any tiled landscape)
4. Press OK
5. Create a new material
6. In material, create two landscape layers with two different colors (any) in the layer nodes layer pins
7. Save material
8. Select all tiles, apply new material to material section of details pane
9. In paint mode (landscape) add layer weight information (target layers> + > weight blended layer> ok) for both layers
10. Attempt to paint on multiple landscape tiles

Results:

Paint shows up on first sublevel but does not paint layers onto other sublevels

Expected:

Painted layers begin to show up on any World Composition Tile affected by the paint tool.

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Cannot Reproduce
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions4.8.1
Target Fix4.9
CreatedJun 30, 2015
ResolvedJul 2, 2015
UpdatedApr 27, 2018
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