Description

A Custom Mesh Component or Procedural Mesh Component will not render in Custom Depth even though set to Render in Custom Depth is set to true.

Also reproduced in Main Promotable-CL-2605107

Blueprint Setup:
[Image Removed]

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a Blueprint Actor
  3. Recreate the Blueprint as pictured in the attached image
  4. Compile and Save BP
  5. Add BP to the Level
  6. Change the Lit mode to BUffer Visualization : Custom Depth

RESULTS: Mesh is not rendered in Custom Depth

EXPECTED: Mesh is rendered in Custom Depth

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Fixed
ComponentUE - Gameplay
Affects Versions4.8.14.9
Target Fix4.9
Fix Commit2611074
CreatedJul 1, 2015
ResolvedJul 6, 2015
UpdatedApr 27, 2018