1) Create a landscape with 2x2 subsections
2) Select the landscape, and in the details panel, change "Collision Mip Level" to 1 or "Simple Collision Mip Level" to 2
Assertion failed: CollisionSizeVerts * StepSize == SizeVerts [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEdit.cpp] [Line: 1814] UnrealEditor_Landscape!ULandscapeComponent::UpdateCollisionPhysicalMaterialData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEdit.cpp:1814] UnrealEditor_Landscape!ULandscapeComponent::UpdatePhysicalMaterialTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeEdit.cpp:1768] UnrealEditor_Landscape!ALandscapeProxy::UpdatePhysicalMaterialTasks() [D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Private\Landscape.cpp:5198] UnrealEditor_Landscape!ULandscapeSubsystem::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Landscape\Private\LandscapeSubsystem.cpp:173] UnrealEditor_Engine!FTickableGameObject::TickObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Tickable.cpp:153] UnrealEditor_Engine!UWorld::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1606] UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1680] UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5369] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107] UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282] UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
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When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-180829 in the post.
0 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Target Fix | 5.5 |
Created | Mar 21, 2023 |
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Resolved | Feb 20, 2024 |
Updated | Apr 16, 2024 |