Description

This does not just work with BaseColor, you can affect any of the outputs by connecting
something to a disconnected CreateMaterialAttributes.

Steps to Reproduce

1. Download attached test project
2. Observe the two decals: one is affecting the normals only, the other also incorrectly
turns the surface black.
3. Open both material assets (Content/M_DecalWorks and Content/M_DecalBroken)
The only difference is a single connection that never makes it to the final output of the
material.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181210 in the post.

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Backlogged
ComponentUE - Rendering - Features
Affects Versions5.2
CreatedMar 24, 2023
UpdatedSep 14, 2026
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