Description

This does not just work with BaseColor, you can affect any of the outputs by connecting
something to a disconnected CreateMaterialAttributes.

Steps to Reproduce

1. Download attached test project
2. Observe the two decals: one is affecting the normals only, the other also incorrectly
turns the surface black.
3. Open both material assets (Content/M_DecalWorks and Content/M_DecalBroken)
The only difference is a single connection that never makes it to the final output of the
material.

Have Comments or More Details?

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.2
Target Fix5.6
CreatedMar 24, 2023
UpdatedSep 5, 2024
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