There are issues with the vehicles rendered position when it is being moved in a kinematic manner, i.e, forcibly moving a vehicle (not simulating it) using either
FChaosEngineInterface::SetKinematicTarget_AssumesLocked()
or GetOwner()->SetActorTransform(inNewTarget)[Image Removed]
I'll need to fill this section when I investigate more,
instructions and test level are outlined in the associated UDN link.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-181299 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.0 |
Target Fix | 5.6 |
Created | Mar 27, 2023 |
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Updated | Feb 21, 2025 |