Description

This issue can cause some workflow problems when a user is creating materials using texture objects, then decides to expose those objects as parameters. It can be worked around if the user is aware of the problem, but it can still cause lost work and/or time.

Steps to Reproduce
  1. Create a new material
  2. In that material, create a Texture Object node
  3. Set the "Texture" value of the node to something other than DefaultTexture
  4. Right-click on the Texture Object node and select "Convert to Parameter"
  5. Click on the Texture Object Parameter node and note that the Texture value has been reverted to DefaultTexture.

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Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions5.2
Target Fix5.3
Fix Commit24994170
Main Commit24994170
CreatedApr 4, 2023
ResolvedApr 11, 2023
UpdatedApr 30, 2023