Calling the Dynamic Material node by right clicking in the UMG Widget Blueprint Graph yields a node which is not accessible.

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Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Widget Blueprint
  3. In the Event Graph, right click and add a Get Dynamic Material node

RESULTS: Node is not accessible

EXPECTED: Same node which comes in when you pull off of a Brush should appear.

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ComponentUE - Editor - UI Systems
Affects Versions4.8.14.9
Target Fix4.9
Fix Commit2612316
CreatedJul 7, 2015
ResolvedJul 7, 2015
UpdatedApr 27, 2018