See attached project for a good repro
Result:
Material is baked with texture mapped in world space
Expected:
Material is baked with texture mapped in local space
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183327 in the post.
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Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 5.2 |
Target Fix | 5.6 |
Created | Apr 14, 2023 |
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Updated | Oct 11, 2024 |