From UDN:

We are having an issue where a cube physics actor simulating physics is being pushed around by a characters character mesh while walking around on top of it.

If i set the character mesh collision settings to custom and change it so it ignores Physics Bodies then the issue goes away. This is what I would expect if both components were set to Collision Enabled but the character mesh has its collision set to No Physics Collision so it shouldn't interact at all as far as I am aware.

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Cannot Reproduce
ComponentUE - Simulation - Physics
Affects Versions4.8.1
Target Fix4.9
CreatedJul 8, 2015
ResolvedJul 9, 2015
UpdatedJun 23, 2018