Open any project in editor and create the same material as the setup in the attached image.
The fp value output from the frac+multiply equation is 2.999..., but the DebugScalarValues function seemingly floors this at multiple points in the HLSL logic.
Further info + analysis in the UDN.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183772 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.27, 5.3 |
Created | Apr 20, 2023 |
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Updated | Jan 24, 2024 |