If AIPerceptionComponent is set in code, a blueprint of the associated class cannot edit the Detection by Affiliation setting in the details panel for the component.
public:
AMyAIController();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test)
UAIPerceptionComponent* PerceptionComp;
AMyAIController::AMyAIController()
{
PerceptionComp= CreateDefaultSubobject<UAIPerceptionComponent>(TEXT("PerceptionComp"));
}
Result:
Detection by Affiliation setting does not have dropdown for different options
Expected:
Adding AIPerceptionComponent through the code allows DbA to "Detect Enemies/Neutrals/Friendlies"
I am not able to find world outliner how to enable it?
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Head over to the existing Questions & Answers thread and let us know what's up.
55 |
Fix Commit | 2782469 |
---|---|
Main Commit | 2787214 |
Created | Jul 9, 2015 |
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Resolved | Aug 18, 2021 |
Updated | May 4, 2023 |
5619 - projectgheist |