Split screen causes rendering issues with lightshafts

Rendering - Feb 21, 2018

There is an issue occurring where Split screen causes rendering issues with light shafts. This issue does not occur if you use the command " r.lightshaftquality 0" The issue no longer occurs. This i ...

Blueprinted class fails to instance private objects if the hosting subobject's class inherits an instanced variable

Gameplay - Blueprint - Feb 21, 2018

Blueprints that contain an instanced private object that is nested under an instanced subobject and the defaults of that blueprint are set up using EditInLineNew, any instances of the blueprint will ...

Objects with Translucent Blend Mode Material Aren't Affected by Refraction

Rendering - Feb 16, 2018

There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...

Audio data does not change when re-importing a wave file

AnimPhys - Audio - Feb 14, 2018

When re-importing a wave file, the audio data does not change. ...

MRMeshComponent has no Super call on BeginPlay

Virtual Reality - Feb 14, 2018

The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...

scroll box inside retainer box does not respect scroll box clipping

Tools - UMG - Feb 14, 2018

There is an issue where scroll boxes inside retainer boxes do not respect scroll box clipping. This issue appears to be a regression. Versions tested: Issue does not occur in 4.17 4.17.2 CL - 36589 ...

Difference rendering result between SceneCaptureComponent2D and SceneRendering

Rendering - Feb 14, 2018

This problem is difference rendering result between Final Image of SceneCaptureComponent2D and scene rendering. If I disable the post effect, the result seems to be the same, but turning it on will ...

Widget components set as IsVariable have non-functional settings/variables

Tools - UMG - Feb 12, 2018

There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...

Root component doesn't scale appropriately when defer spawning in C++

Gameplay - Components - Feb 12, 2018

Whenever defer spawning is used from the GameplayStatics library it is supposed change it's transform properties based on what is passed in as a parameter. Despite this, it seems the newly created a ...

Verify command in CookOnTheFlyServer.cpp causes cook failures for patches based on a previous release

Core - Feb 9, 2018

A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...