Multiple vendor's asked if there could be a way to programmatically set the created OCIO config for a viewport and select the source/dest settings as well and enable/disable the config.
The current workflow is to set the Config through the Show > OCIO Display Menu.
New utility provided via editor blueprints:
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-183849 in the post.
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Component | UE - Virtual Production - Rendering - Color |
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Affects Versions | 5.1, 5.2, 5.3 |
Target Fix | 5.3 |
Created | Apr 20, 2023 |
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Resolved | Apr 24, 2023 |
Updated | May 9, 2023 |