Steps to Reproduce
  1. Map an Enhanced Input action to the 1 key
  2. Add a BP node for this input action, listening to the triggered event
  3. Add a DebugExecBinding to the 1 key
  4. PIE
  5. Press 1

Result: Both your debug exec binding and Enhanced Input action would be triggered

Expected: There is a way to prioritize other input components like the gameplay debugger or legacy mappings


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ComponentUE - Gameplay - Input
Affects Versions5.15.25.3
Target Fix5.5
CreatedApr 26, 2023
UpdatedNov 13, 2023
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