Description

Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter. They can still be selected via the bone name hierarchy.
Reproduces in the following:
//UE5/Release-5.1 CL 2390901
//UE5/Release-5.2 CL 24887336

Steps to Reproduce

1. Create new Third Person Template in 5.1 or 5.2.
2. Add a new IK Retargeter in the content browser.
3. Set SKM_Manny as the source, and SK_Mannequin as the target.
4. Select Edit Mode on the left side of the IK Retargeter window

Result:
Skeletal mesh bones cannot be selected in the main viewport

Expected:
The bones can be selected in the main viewport when edit mode is active

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184901 in the post.

0
Login to Vote

Fixed
ComponentUE - Anim - Rigging - Retargeting
Affects Versions5.2
Target Fix5.4
Fix Commit29810019
Main Commit29810036
CreatedMay 2, 2023
ResolvedNov 17, 2023
UpdatedJan 11, 2024