Description

Skeletal mesh bones cannot be selected in the viewport of the IK Retargeter. They can still be selected via the bone name hierarchy.
Reproduces in the following:
//UE5/Release-5.1 CL 2390901
//UE5/Release-5.2 CL 24887336

Steps to Reproduce

1. Create new Third Person Template in 5.1 or 5.2.
2. Add a new IK Retargeter in the content browser.
3. Set SKM_Manny as the source, and SK_Mannequin as the target.
4. Select Edit Mode on the left side of the IK Retargeter window

Result:
Skeletal mesh bones cannot be selected in the main viewport

Expected:
The bones can be selected in the main viewport when edit mode is active

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Fixed
ComponentUE - Anim - Rigging - Retargeting
Affects Versions5.2
Target Fix5.4
Fix Commit29810019
Main Commit29810036
CreatedMay 2, 2023
ResolvedNov 17, 2023
UpdatedJan 11, 2024
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