There is a bug when performing an undo/redo on pasted or spawned actors in Sequencer.
It appears that the transaction system is re-creating an actor on redo, but Sequencer doesn't see that, so it Spawns its own actor - doubling up the spawned actors in the World Outliner.
This happens when:
The same bug 5.2 but is repeatable in //UE5/Main as well. I also checked UE5.0 and UE4.27, and the same issue appears in those a well - verifying it is not a regression.
To repro:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-184926 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.2, 5.3 |
Created | May 3, 2023 |
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Resolved | May 19, 2023 |
Updated | May 22, 2023 |