Description

This is something that needs to be solved at the color track level in sequencer, we need to be showing current values in place of 0,0,0 for the things that are not animated.

When animating just the opacity setting of a widget, the color shown in the timeline defaults to black even if the color of the widget is not black.

Steps to Reproduce
  1. Open Editor
  2. Create a new widget blueprint
  3. Add a Text block to the designer tab
  4. Set the color of the text to Red in the details panel
  5. Create a new animation
  6. Create an animation that's opacity fades out over 3 seconds
  7. Removed all keys on the timeline used to set the color of the widget
  8. Notice that even though the widget is still red that the time line show the color to be black

Expected: The time line would should the current color of the widget being faded out
Result: The animation looks as though the widget is fading out from black

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.8.1
Target Fix4.10
Fix Commit2621262
Release Commit2710759
CreatedJul 13, 2015
ResolvedJul 15, 2015
UpdatedApr 27, 2018