Description

This is the same behavior for HLOD generation of World Partition.
Replace is useful when there is a material that changes parameters with information such as camera.

Steps to Reproduce
  1. Create a branching material with MaterialProxyReplace node
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  2. Place two Cubes with the created materials
  3. Select them and run Actor Merge
  4. For the Merge setting, set Merge Material to Enable. The MaterialProxyReplace node will then be evaluated
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    In the case of the Approximate setting, the MaterialProxyReplace node does not work
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Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-185857 in the post.

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By Design
ComponentUE - World Creation - Worldbuilding Tools - HLOD
Affects Versions5.15.2
Target Fix5.3
CreatedMay 15, 2023
ResolvedMay 15, 2023
UpdatedMay 19, 2023
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