In the level blueprint, pressing the B will spawn a Niagara particle, after a 0.25s delay, it sets custom data(should make it black) and pauses the Niagara particle.
But sometimes it's not getting black on Dx12. The issue can't be repro on Dx11.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-185946 in the post.
| 0 |
| Component | UE - Niagara |
|---|---|
| Affects Versions | 5.1, 5.2 |
| Target Fix | 5.3 |
| Fix Commit | 25860581 |
|---|---|
| Main Commit | 25860594 |
| Created | May 16, 2023 |
|---|---|
| Resolved | Jun 7, 2023 |
| Updated | Jun 13, 2023 |