This is general for any UV channel past what the static mesh has, rather than specifically for UV channel 1.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186135 in the post.
1 |
Component | UE - Rendering Architecture |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Fix Commit | 27369176 |
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Main Commit | 27369184 |
Created | May 17, 2023 |
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Resolved | Aug 27, 2023 |
Updated | Jun 10, 2024 |