Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to normal.

The effect is that if you tilt the camera 45 degrees it will remain this way after playing in editor which is not useful for further editing and not intended behavior.

Steps to Reproduce

1. Open a new Third Person Blueprint project
2. In the ThirdPersonCharacter Blueprint, roll camera approx 40 degrees
3. Compile and Save
4. Play in Editor
5. Alt + Tab to Eject Player control
6. Stop PIE
7. Note that camera view remains tilted
Expected: Upon stopping PIE, camera should return to default settings instead of remaining locked in position.

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Affects Versions4.8
Target Fix4.9
Fix Commit2622364
CreatedJul 14, 2015
ResolvedJul 15, 2015
UpdatedApr 27, 2018
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