While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built-in limits.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-186561 in the post.
1 |
Component | UE - Rendering Architecture - Materials |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Fix Commit | 24459752 |
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Created | May 19, 2023 |
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Resolved | May 24, 2023 |
Updated | May 25, 2023 |