An ensure (ensure( !PersistentLayout->PrimaryArea.IsValid() )[Image Removed] is firing in FTabManager::PersistLayout() sometimes when docking/undocking quickly.
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !PersistentLayout->PrimaryArea.IsValid() [Link Removed] [Line: 931]
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffcf5ef1db1 UnrealEditor-Slate.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffcf5e8adae UnrealEditor-Slate.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffcfaa78707 UnrealEditor-Core.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff73d9ebb56 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff73da0473c UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff73da0482a UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff73da074f0 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff73da1a4c4 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ff73da1d996 UnrealEditor.exe!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffd64a27614 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffd670826a1 ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187049 in the post.
1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.2 |
Created | May 25, 2023 |
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Updated | Jan 26, 2024 |