There is no particular error. Developer can ignore it.
Result:
Ensure occurs :
Ensure condition failed: false [File:D:\dev\UnrealEngine-5.2.0\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp] [Line: 1018]
UnrealEditor-Engine-Win64-Debug.dll!ULevelStreaming::UpdateStreamingState(bool & bOutUpdateAgain, bool & bOutRedetermineTarget) Line 1018 C++
UnrealEditor-Engine-Win64-Debug.dll!UWorld::UpdateLevelStreaming() Line 3897 C++
UnrealEditor-Engine-Win64-Debug.dll!UGameViewportClient::Draw(FViewport * InViewport, FCanvas * SceneCanvas) Line 1597 C++
UnrealEditor-Engine-Win64-Debug.dll!FViewport::Draw(bool bShouldPresent) Line 1852 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 2162 C++
UnrealEditor-UnrealEd-Win64-Debug.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 519 C++
UnrealEditor-Win64-Debug.exe!FEngineLoop::Tick() Line 5812 C++
UnrealEditor-Win64-Debug.exe!EngineTick() Line 62 C++
UnrealEditor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 191 C++
UnrealEditor-Win64-Debug.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 233 C++
UnrealEditor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 284 C++
[Inline Frame] UnrealEditor-Win64-Debug.exe!invoke_main() Line 102 C++
UnrealEditor-Win64-Debug.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!00007ff8b5217614() Unknown
ntdll.dll!00007ff8b6d026a1() Unknown
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-187255 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.2 |
Target Fix | 5.3 |
Created | May 29, 2023 |
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Resolved | Jun 5, 2023 |
Updated | Jun 12, 2023 |