Duplicates UE-21394
UE4Editor_Engine!FNetGUIDCache::GetObjectFromNetGUID() [packagemapclient.cpp:1876]
UE4Editor_Engine!UPackageMapClient::InternalLoadObject() [packagemapclient.cpp:707]
UE4Editor_Engine!UPackageMapClient::InternalLoadObject() [packagemapclient.cpp:604]
UE4Editor_Engine!UPackageMapClient::ReceiveNetGUIDBunch() [packagemapclient.cpp:896]
UE4Editor_Engine!UChannel::ReceivedRawBunch() [datachannel.cpp:297]
UE4Editor_Engine!UNetConnection::ReceivedPacket() [netconnection.cpp:1002]
UE4Editor_Engine!UNetConnection::ReceivedRawPacket() [netconnection.cpp:460]
UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() [ipnetdriver.cpp:176]
UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl() [delegateinstancesimpl_variadics.inl:772]
UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [delegatesignatureimpl_variadics.inl:1031]
UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1094]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1339]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [launch.cpp:142]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.11 |
Created | Jul 16, 2015 |
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Resolved | Feb 23, 2016 |
Updated | Apr 27, 2018 |