Developer Notes

Duplicates UE-21394

Description
  • I loaded up a two player game in the 'play in editor'. Upon clicking into the client, the game crashed. Clicking into the server did not cause it to crash.
  • I'm pretty sure this happened because I checked out a file and then reverted it using the editor. Then once I tried to run a match it crashed.
  • Changed some card data assets by giving them a different icon texture. Saved and ran a match. Exited and reverted them using the editor and then tried to run a match.
  • Installing something else, unrelated to the engine likely a forceclose.
  • Tried to start a game in two-players.
Callstack

UE4Editor_Engine!FNetGUIDCache::GetObjectFromNetGUID() [packagemapclient.cpp:1876]
UE4Editor_Engine!UPackageMapClient::InternalLoadObject() [packagemapclient.cpp:707]
UE4Editor_Engine!UPackageMapClient::InternalLoadObject() [packagemapclient.cpp:604]
UE4Editor_Engine!UPackageMapClient::ReceiveNetGUIDBunch() [packagemapclient.cpp:896]
UE4Editor_Engine!UChannel::ReceivedRawBunch() [datachannel.cpp:297]
UE4Editor_Engine!UNetConnection::ReceivedPacket() [netconnection.cpp:1002]
UE4Editor_Engine!UNetConnection::ReceivedRawPacket() [netconnection.cpp:460]
UE4Editor_OnlineSubsystemUtils!UIpNetDriver::TickDispatch() [ipnetdriver.cpp:176]
UE4Editor_Engine!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl() [delegateinstancesimpl_variadics.inl:772]
UE4Editor_Engine!TBaseMulticastDelegate<void,float>::Broadcast() [delegatesignatureimpl_variadics.inl:1031]
UE4Editor_Engine!UWorld::Tick() [leveltick.cpp:1094]
UE4Editor_UnrealEd!UEditorEngine::Tick() [editorengine.cpp:1339]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2359]
UE4Editor!GuardedMain() [launch.cpp:142]
UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126]
UE4Editor!WinMain() [launchwindows.cpp:200]

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Duplicate
ComponentNetworking
Affects Versions4.74.8
Target Fix4.11
CreatedJul 16, 2015
ResolvedFeb 23, 2016
UpdatedApr 27, 2018