Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc.

Steps to Reproduce

1. Download, unzip, and open attached zip file
2. Open Parent Actor
3. Make sure "Child Class In" node is connected to function "TakeChildActorIn"
4. Compile


Warning (4.8.2) or Error (4.9) appear in output log stating that the node and pin are not compatible. Blueprint does not compile.


Blueprint compiles, no error warning is presented.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.8.24.9
Target Fix4.9
Fix Commit2626496
Release Commit2636734
CreatedJul 16, 2015
ResolvedJul 20, 2015
UpdatedApr 27, 2018
View Jira Issue