Description

Parent blueprints do not recognize child class actors as the same type as the initial parent blueprint. This makes it difficult to create a master blueprint for spawning/ai control/etc.

Steps to Reproduce

1. Download, unzip, and open attached zip file
2. Open Parent Actor
3. Make sure "Child Class In" node is connected to function "TakeChildActorIn"
4. Compile

Results:

Warning (4.8.2) or Error (4.9) appear in output log stating that the node and pin are not compatible. Blueprint does not compile.

Expected:

Blueprint compiles, no error warning is presented.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.24.9
Target Fix4.9
Fix Commit2626496
Release Commit2636734
CreatedJul 16, 2015
ResolvedJul 20, 2015
UpdatedApr 27, 2018