Description

There's a vehicle/third person camera stutter observed as the vehicle corners.

The issue appears worse with Physics Async mode enabled, and less perceptible with this mode disabled.

This video was taken with Async enabled.

[Link Removed]

Steps to Reproduce

Open a vehicle template project TP_VehicleAdvBP

Ensure the actor has the quantization settings:

Location  = RoundTwoDecimals

Rotation = Short

Ensure the vehicles spring arm has bClampToMaxPhysicsDeltaTime checked.

These settings should give best quality.

 

Run the level as a client and observer vehicle/camera related stutter as the vehicle corners.

 

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188343 in the post.

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Unresolved
ComponentUE - Simulation - Physics
Affects Versions5.2
Target Fix5.5
CreatedJun 9, 2023
UpdatedFeb 27, 2024