Description

The setting for Replication on a Blueprint variable resets to None of the Blueprint's parent BP is compiled.

Steps to Reproduce

1. Open UE4 Editor (any project)
2. Create a blueprint based on Actor (ParentBP)
3. Create a blueprint based on ParentBP (ChildBP)
4. In Parent BP, create a new boolean variable and set the Replication dropdown to Replicate
5. Compile (notice that ChildBP Replication is still set to none)
6. In ChildBP set the inherited variable to Replicate
7. In ParentBP change the default value of the boolean variable and compile again

Result:
ChildBP Replication resets to none after ParentBP is compiled.

Expected:
ChildBP to inherit all default values of ParentBP

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.8.24.9
Target Fix4.9
CreatedJul 20, 2015
ResolvedJul 20, 2015
UpdatedApr 27, 2018