Emissive textures seem to be set correctly in the case of building HLOD in the world partition. However, licensees who do not use World partition seem to build HLOD with HLOD Outliner.
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I am not able to find world outliner how to enable it?
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How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to properly terminate the DoWork thread function in FAsyncTask?
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188717 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Created | Jun 14, 2023 |
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Resolved | Feb 16, 2024 |
Updated | Mar 26, 2024 |