Emissive textures seem to be set correctly in the case of building HLOD in the world partition. However, licensees who do not use World partition seem to build HLOD with HLOD Outliner.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188717 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 5.2 |
Target Fix | 5.4 |
Created | Jun 14, 2023 |
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Resolved | Feb 16, 2024 |
Updated | Mar 26, 2024 |