Swarm Coordinator in 4.8.1/2 is not distributing light builds across accessible agents.
If you have and open a Coordinator included in the 4.7.6 build of the Engine, Coordinator is distributing correctly.
RESULTS: Local PC will build lighting but load will not be distributed across available machines.
EXPECTED: Swarm Coordinator will distribute the load across all available machines.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.8.1 |
Target Fix | 4.9 |
Created | Jul 20, 2015 |
---|---|
Resolved | Jul 31, 2015 |
Updated | Feb 5, 2017 |