LinkedAnimGraph is not restored at the end of an AnimationSection with ForceCustomMode enabled. There is a problem with the order in which custom mode ends and anim instances are restored, and LinkedAnimGraphs are not set for the restored instances.
[Repro Steps]
Before the sequencer is played, the Walk and Run blend animations are played, but after the sequencer is played, only the Walk anim is played.
[Repro based on the sample asset]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-188910 in the post.
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Component | UE - Anim - Sequencer - Anim in Engine |
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Affects Versions | 5.1, 5.2 |
Created | Jun 16, 2023 |
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Updated | Jun 20, 2023 |