User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewport. Suggestion is to modify FSCSEditorViewportClient::ProcessClick so that the ComponentVisManager click is handled in the same place as its FLevelEditorViewportClient counterpart.
n/a
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189345 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 5.4 |
| Target Fix | 5.4 |
| Fix Commit | 26915732 |
|---|---|
| Main Commit | 26915736 |
| Created | Jun 22, 2023 |
|---|---|
| Resolved | Aug 8, 2023 |
| Updated | Dec 19, 2023 |