Description

User reports a difference in how component visualizer clicks are handled in editor vs blueprint viewports. This is likely not intentional, just a case of a difference in control flow in each viewport. Suggestion is to modify FSCSEditorViewportClient::ProcessClick so that the ComponentVisManager click is handled in the same place as its FLevelEditorViewportClient counterpart.

Steps to Reproduce

n/a

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189345 in the post.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint Editor
Affects Versions5.4
Target Fix5.4
Fix Commit26915732
Main Commit26915736
CreatedJun 22, 2023
ResolvedAug 8, 2023
UpdatedDec 19, 2023