Newly added scene components to blueprints will have no billboard sprites, and thus cause the actor to be invisible in the editor unless other visible components are added. They exist on the default root, but not ones added afterwards.
The problem seems to be because the new component's USceneComponent.bVisualizeComponent is 0 in the problematic case.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-189435 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 5.2 |
Created | Jun 22, 2023 |
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Updated | Jun 28, 2023 |